Posted by King_Critter on Tue 30th Jun 06:50
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- #!/usr/bin/env python
- # -*- coding: utf-8 -*-
- import pygame
- pygame.init()
- from sys import exit
- from pygame.locals import *
- class World(object):
- x = 100
- y = 100
- class Zombie(World):
- def __init__(self,name):
- self.name = name
- self.health = 20
- class Player(object):
- def __init__(self,name):
- self.name = name
- self.x = 400
- self.y = 300
- def movement(self,enemy):
- pressed_keys = pygame.key.get_pressed()
- if pressed_keys[K_s]:
- for count in range(0,len(enemy)):
- enemy[count].y -= 1
- pressed_keys = pygame.key.get_pressed()
- if pressed_keys[K_w]:
- for count in range(0,len(enemy)):
- enemy[count].y += 1
- pressed_keys = pygame.key.get_pressed()
- if pressed_keys[K_a]:
- for count in range(0,len(enemy)):
- enemy[count].x += 1
- pressed_keys = pygame.key.get_pressed()
- if pressed_keys[K_d]:
- for count in range(0,len(enemy)):
- enemy[count].x -= 1
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